![]() ![]() ![]() I tested it a little and it works properly on 1.18.2c. I built a new shaders cache for botw with cemu 1.17.4-1.18.0-1.18.2c isn't complete yet but is big enough to make the game run properly in any situations(merged has 11206 shaders not merged has 8k shaders and is hard to find the missing ones) here's the link to the driver folder if u need it:Įdit 12:Added 30 more shaders-not merged(8264 shaders)Įdit 11:i have added also not merged shaders on the same folderĮdit 10: Finally I get to merge cache after trying a lot (more than 11200 shaders)
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